Spring 2021
Capstone:
Project Normandy
Submitted to Siggraph Asia 2023.
Project Normandy is an experimentative collaborative project that was an exploration of the animation pipeline and methods. My role was to determine the best modeling, rigging, and then animation pipeline the team would use to then make the short film.
Software
Zbrush, 3Ds Max, Maya, Substance Painter, After Effectsm
Unreal Engine 5
Role
Character Designer, Technical Artist, Rigger, Animator,
Cinematic Design, Shot Designer